<< WIN Realistic Character Texture Painting In MARI 2.0
Realistic Character Texture Painting In MARI 2.0
Category Applications
PlatformWindows
GenreGraphics
Date 1 decade, 2 years
Size 8.09 GB
 
Website http://workshops.cgsociety.org/courseinfo.php?id=419
 
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Post Description

TITLE........: REALISTIC CHARACTER TEXTURE PAINTING IN MARI 2.0

PUBLISHER....: CGWORKSHOPS - LANGUAGE......: ENGLISH
RELEASE TYPE..: RETAIL
FORMAT.......: ISO - RELEASE DATE..: 2013/08/30
RUNTIME......: xxH xxM - STORE DATE....: 2013/xx/xx
AUTHOR.......: JUSTIN HOLT - DISKS.........: 77 x 100MB
LEVEL........: ADVANCED - SAVED MONEY...: A BIT ;>
DISKNAME.....: keiso_cgwrctpim20 - ISO CHECKSUM..: 574830E3

<--( TUTORIAL )--------------------------------------------------------------->
What does it take to become a successful texture artist in the film industry
today? Justin Holt answers this question as he works with you to create
successful realistic character textures, and begin your own texture
library.

With a model provided by Ben Eoff a selection of silicon casted pore and
wrinkle scans from Surface Mimic, and FREE Mari 2.0 time limited student
licenses from The Foundry,Justin will take you through his Mari 2.0 workflow
via streamed videos available weekly for you to watch in your own time, and
several live web classes where you can receive critiques and ask Justin
questions in real time (these will be recorded for those who cant make it.)

You'll organise your colour palette, and learn the importance of having
control over the UVs and the best way to organize them for hero character
ork. You'll look closely at the structure of human skin (pores, hair
follicles). Justin will take you through displacement maps, colour maps and
how to add layers and detail in Mari 2.0 in a non-destructive way. You'll
move on to specular and reflection maps and then wetMaps before intensive
weeks on painting both eyes and clothing.

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