<< ePub Learn HTML5 by Creating Fun Games
Learn HTML5 by Creating Fun Games
Category Image
FormatePub
LanguageEnglish audio/written
GenreComputer
TypeBook
Date 1 decade, 2 years
Size 7.29 MB
 
Website http://www.packtpub.com/learn-html5-by-creating-fun-games/book
 
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Post Description

Learn the basics of this emerging technology and have fun doing it
Unleash the new and exciting features and APIs of HTML5
Create responsive games that can be played on a browser and on a mobile device

HTML is fast, secure, responsive, interactive, and stunningly beautiful. It
lets you target the largest number of devices and browsers with the least
amount of effort. Working with the latest technologies is always fun and with
a rapidly growing mobile market, it is a new and exciting place to be.

"Learn HTML5 by Creating Fun Games" takes you through the journey of learning
HTML5 right from setting up the environment to creating fully-functional
games. It will help you explore the basics while you work through the whole
book with the completion of each game.

"Learn HTML5 by Creating Fun Games" takes a very friendly approach to
teaching fun, silly games for the purpose of giving you a thorough grounding
in HTML5. The book has only as much theory as it has to, often in tip boxes,
with most of the information explaining how to create HTML5 canvas games.
You will be assisted with lots of simple steps with screenshots building
towards silly but addictive games.

The book introduces you to HTML5 by helping you understand the setup and the
underlying environment. As you start building your first game that is a
typography game, you understand the significance of elements used in game
development such as input types, web forms, and so on.We will see how to
write a modern browser-compatible code while creating a basic Jelly Wobbling
Game. Each game introduces you to an advanced topic such as vector graphics,
native audio manipulation, and dragging-and-dropping. In the later section of
the book, you will see yourself developing the famous snake game using
requestAnimationFrame along with the canvas API, and enhancing it further
with web messaging, web storage, and local storage. The last game of this
book, a 2D Space shooter game, will then help you understand mobile design
considerations.

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